Topic: Recurrent Themes in Video Games
Needed to put this all together in one place. I've played alot of games and I've noticed some repeating themes in them all, and would like to share them with others.
I'm giving the links to their Wikipedia articles as well as a brief summary.
[ul]Half-Life[/ul]
[li]As Gordan Freeman you are a scientist working in a lab called Black Mesa. It starts with you putting a sample into this generator of sorts. It then creates a portal with an alien world, Xen. Xen proceeds to invade Black Mesa. Eventually invading Earth. The G-Man, a mysterious entity who you have seen glimpses of through the game, at the very end of the game offers you to either work for him, or die.[/li]
[ul]Half-Life 2[/ul]
[li]This game starts off some years in the future with earth having been invaded by an alien force called the combine. Little is known about the combine except that they assimilate races of people. The once hostile Xen is now allies with the humans against the combine. As Gordon 'Freeman' you must rescue humanity from the Combine forces.[/li]
[ul]Prey[/ul]
[li]You play as a Cherokee Indian named Johnny. You are basically caught in the middle of mass invasion of Earth. You find yourself on a giant living spaceship facing certain doom. However, a group of humans, named the Hidden, living on the ship help you escape. Throughout the game you learn that Earth's humans are being harvested for food for this giant spaceship organism. At the end, you battle the mother, the being controlling the Sphere, and when you defeat her you take her place. However when you do that Johny's grandfather contacts him and says that such power is an illusion, so Johnny drives the ship straight into the sun. He then finds himself back on Earth reunited with his Grandfather and girlfriend.[/li]
[ul]Quake 4[/ul]
[li]Humans are attacking the Strogg, a race of biomechanical cyborg beings. Essentially they are harvesting humans for their ability to produce protein. Towards the end, you are caught and partially transformed into a Strogg, with this you have the ability to access, and destroy, the main Strogg core. Saving humanity from the tyranny of the Strogg.[/li]
[ul]Crysis[/ul]
[li]The game starts out with your group receiving distress signals from a group of archaeologists on some islands in the south pacific. You soon learn that there is an alien force there. These aliens send out cybernetic robots against you. However you learn, when going through their ship, that these aliens cannot leave their ship; thus the cybernetic robots. These aliens absorb energy. So when the US nukes the aliens they receive a huge amount of energy making them stronger.[/li]
All of these games have manipulation of humans by some invading force. It seems that most of the time it is because the aliens need energy or something that we have that they don't; STS anyone?
There is a theme of assimilation, such as the Borg collective in Star Trek, oppression, etc etc.
There too is always hope though. Presented with terrible odds the main characters in these games eventually prevail.
How lame would it be if the invading forces always won? I personally think it's much more exciting with the odds against you.
Thank you for your time,
Rhyo