Topic: Occultic Games
When you hear the word "game," you probably think of something that is fun, harmless, entertaining, or even educational. But what if the content of the game is from the realm of the occult, or what if the game is not really a game at all? Can a game be dangerous?
Dungeons and Dragons (D&D)
The most popular game in this genre is Dungeons & Dragons (D&D), a game which can be played over a long period of time with endless variations and characters, eventually leading into Advanced Dungeons & Dragons (AD&D). The game is supervised and directed by an experienced player known as the Dungeon Master. Compared to other such games, D&D is perhaps the most complex and challenging strategy game and attracts highly intelligent players.
The main characteristic of AD&D is the element of sorcery, also called magic. This fantasy game uses terms common to the occult, such as: conjure, spell casting, divination, channeling, invocation, evocation, and summon. One form of sorcery allows the character to practice a spell called the death spell or finger of death. Some characters are required to perform rituals that call upon evil spirits.
An article in the February 1999 issue of "Dragon," a D&D magazine, lists a series of spells with names like "Chant of Dark Summons," "Chorus of Wrath," "Danse Macabre," "Melody of Madness," and "Nightmare Lullaby." The description of one spell concludes that "[u]se of this spell is unequivocally evil" (pp. 84-88).
Characters who make mistakes can suffer punishments such as insanity, which includes being possessed by an outside entity or being seized by the desire to kill those closest to you. This role-playing by the emotionally immature or unstable can lead to the player's total identification with his character and to difficulty in distinguishing fantasy from reality. In some cases, teens who have killed friends or family members have been heavily involved in D&D.
This game's scenarios and occult terms desensitize players to that which is bizarre and morbid, creating an acceptance of the deviant as the norm. At the very least, D&D and AD&D expose players to occult terms and concepts.