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		<title><![CDATA[Noble Realms — creating animal 'vegetables"]]></title>
		<link>https://forum.noblerealms.org/viewtopic.php?id=4796</link>
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		<description><![CDATA[The most recent posts in creating animal 'vegetables".]]></description>
		<lastBuildDate>Mon, 05 Mar 2007 02:45:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53691#p53691</link>
			<description><![CDATA[<p>... as per &#039;the matrix&#039;, to &#039;liquefy the dead so they could be fed to the living&#039;...</p>]]></description>
			<author><![CDATA[null@example.com (AB)]]></author>
			<pubDate>Mon, 05 Mar 2007 02:45:20 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53691#p53691</guid>
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			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53685#p53685</link>
			<description><![CDATA[<p><a href="http://www.youtube.com/watch?v=aPDL6UDaJtY">http://www.youtube.com/watch?v=aPDL6UDaJtY</a>&nbsp; <img src="https://forum.noblerealms.org/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; J</p>]]></description>
			<author><![CDATA[null@example.com (ape-x)]]></author>
			<pubDate>Mon, 05 Mar 2007 01:05:06 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53685#p53685</guid>
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			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53684#p53684</link>
			<description><![CDATA[<p>Wow 8-|</p><p>Reminds me of the heyday of the lobotomy.</p>]]></description>
			<author><![CDATA[null@example.com (panda)]]></author>
			<pubDate>Mon, 05 Mar 2007 00:46:47 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53684#p53684</guid>
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		<item>
			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53677#p53677</link>
			<description><![CDATA[<p>I&#039;m sure that almighty chip they want to get into everbody will do the trick. You&#039;ve got places like the USA and Japan where people don&#039;t sleep more than 5 hours a night. This is their idea of heaven a totally dead world they can control by a push of a button. It&#039;s probably 90% there already.</p>]]></description>
			<author><![CDATA[null@example.com (belljar)]]></author>
			<pubDate>Sun, 04 Mar 2007 19:46:00 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53677#p53677</guid>
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			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53676#p53676</link>
			<description><![CDATA[<div class="quotebox"><cite>Soloflecks wrote:</cite><blockquote><p>I can see a worker who never leaves their cubicle though.&nbsp; That would serve the masters well. <img src="https://forum.noblerealms.org/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p></blockquote></div><p>They&#039;re working to perfect that now.&nbsp; It&#039;s called Autism and OCD.</p>]]></description>
			<author><![CDATA[null@example.com (Lono)]]></author>
			<pubDate>Sun, 04 Mar 2007 19:26:43 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53676#p53676</guid>
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			<title><![CDATA[Re: creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53674#p53674</link>
			<description><![CDATA[<p>Oh, that&#039;s nauseating.&nbsp; Just imagine how much better a human vegetable would be, say, at Gitmo.&nbsp; However, I think the tormentors enjoy their work way too much for that.&nbsp; I can see a worker who never leaves their cubicle though.&nbsp; That would serve the masters well. <img src="https://forum.noblerealms.org/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[null@example.com (Soloflecks)]]></author>
			<pubDate>Sun, 04 Mar 2007 19:24:21 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53674#p53674</guid>
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			<title><![CDATA[creating animal 'vegetables"]]></title>
			<link>https://forum.noblerealms.org/viewtopic.php?pid=53671#p53671</link>
			<description><![CDATA[<p>Here is a brief quote from an article:</p><div class="quotebox"><blockquote><p>Factory farming techniques, most commonly used with pigs and chicken, often involve keeping animals confined in cramped conditions.</p><p>For pigs, who are highly intelligent, these conditions can lead to stress and aggression.</p><p>However, GM scientists are actively investigating ways to remove the stress and aggression gene from animals, effectively turning them into complacent zombies.</p><p>The professor said it might become technically possible to produce &quot;animal vegetables&quot; - beasts which are &quot;highly prolific and oblivious to their physical and mental status&quot;.</p></blockquote></div><p>Here is the entire article:</p><p><a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=427963&amp;in_page_id=1770">http://www.dailymail.co.uk/pages/live/a … ge_id=1770</a></p><p>&quot;Human Vegetable&quot; must be just around the corner.&nbsp; This stuff just keeps getting worse.&nbsp; I need to go take my Prozac now. <img src="https://forum.noblerealms.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Winston</p>]]></description>
			<author><![CDATA[null@example.com (Winston Smith)]]></author>
			<pubDate>Sun, 04 Mar 2007 18:47:07 +0000</pubDate>
			<guid>https://forum.noblerealms.org/viewtopic.php?pid=53671#p53671</guid>
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